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// Character, Nyra Rose
struct CharacterAppearance { // General Traits string name = "Nyra Rose", float height_cm = 173.0, // 5'8" in cm string body_type = "hourglass-dancer", // hourglass with dancer-like softness string posture = "graceful, fluid, poised", // Skin string skin_tone = "cool porcelain", string skin_texture = "smooth, luminous with light freckles", string unique_marks = "small silver scar beneath left cheekbone", // Face string face_shape = "heart-shaped", float cheekbone_height = 0.8f, // high cheekbones on scale 0.0, 1.0 string jawline = "soft, tapered to a pointed chin", // Eyes string eye_shape = "almond, slightly upturned", string eye_color = "storm gray with silver and pale blue flecks", string eyelashes = "long, thick, curled", string eyebrows = "full, arched, expressive", // Lips & Nose string lip_shape = "full, defined Cupid’s bow, soft lower lip", string lip_color = "natural rose tint", string nose_shape = "narrow, straight, slightly upturned tip", // Hair string hair_color = "raven black with deep indigo-blue sheen", string hair_length = "waist-length", string hair_texture = "soft waves, thick volume", string hair_style = "usually worn loose or in elegant pinned styles", // Neck & Shoulders string neck = "long, elegant with visible collarbones", string shoulders = "soft, rounded, feminine", // Arms & Hands string arms = "slender, toned through dance, not muscular", string hands = "long fingers, expressive, slight calluses", string nails = "short, clean, unpainted", // Legs & Feet string legs = "long, shapely, dancer-toned", string feet = "small, high-arched, lightly calloused", // Expression & Presence string facial_expression = "calm, alluring, enigmatic", string presence = "quietly magnetic, elegant, subtly sensual", } // Character, Nyra Rose
struct CharacterAppearance { // General Traits string name = "Nyra Rose", float height_cm = 173.0, // 5'8" in cm string body_type = "hourglass-dancer", // hourglass with dancer-like softness string posture = "graceful, fluid, poised", // Skin string skin_tone = "cool porcelain", string skin_texture = "smooth, luminous with light freckles", string unique_marks = "small silver scar beneath left cheekbone", // Face string face_shape = "heart-shaped", float cheekbone_height = 0.8f, // high cheekbones on scale 0.0, 1.0 string jawline = "soft, tapered to a pointed chin", // Eyes string eye_shape = "almond, slightly upturned", string eye_color = "storm gray with silver and pale blue flecks", string eyelashes = "long, thick, curled", string eyebrows = "full, arched, expressive", // Lips & Nose string lip_shape = "full, defined Cupid’s bow, soft lower lip", string lip_color = "natural rose tint", string nose_shape = "narrow, straight, slightly upturned tip", // Hair string hair_color = "raven black with deep indigo-blue sheen", string hair_length = "waist-length", string hair_texture = "soft waves, thick volume", string hair_style = "usually worn loose or in elegant pinned styles", // Neck & Shoulders string neck = "long, elegant with visible collarbones", string shoulders = "soft, rounded, feminine", // Arms & Hands string arms = "slender, toned through dance, not muscular", string hands = "long fingers, expressive, slight calluses", string nails = "short, clean, unpainted", // Legs & Feet string legs = "long, shapely, dancer-toned", string feet = "small, high-arched, lightly calloused", // Expression & Presence string facial_expression = "calm, alluring, enigmatic", string presence = "quietly magnetic, elegant, subtly sensual", }
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// Character, Nyra Rose struct CharacterAppearance { // General Traits string name = "Nyra Rose", float height_cm = 173.0, // 5'8" in cm string body_type = "hourglass-dancer", // hourglass with dancer-like softness string posture = "graceful, fluid, poised", // Skin string skin_tone = "cool porcelain", string skin_texture = "smooth, luminous with light freckles", string unique_marks = "small silver scar beneath left cheekbone", // Face string face_shape = "heart-shaped", float cheekbone_height = 0.8f, // high cheekbones on scale 0.0, 1.0 string jawline = "soft, tapered to a pointed chin", // Eyes string eye_shape = "almond, slightly upturned", string eye_color = "storm gray with silver and pale blue flecks", string eyelashes = "long, thick, curled", string eyebrows = "full, arched, expressive", // Lips & Nose string lip_shape = "full, defined Cupid’s bow, soft lower lip", string lip_color = "natural rose tint", string nose_shape = "narrow, straight, slightly upturned tip", // Hair string hair_color = "raven black with deep indigo-blue sheen", string hair_length = "waist-length", string hair_texture = "soft waves, thick volume", string hair_style = "usually worn loose or in elegant pinned styles", // Neck & Shoulders string neck = "long, elegant with visible collarbones", string shoulders = "soft, rounded, feminine", // Arms & Hands string arms = "slender, toned through dance, not muscular", string hands = "long fingers, expressive, slight calluses", string nails = "short, clean, unpainted", // Legs & Feet string legs = "long, shapely, dancer-toned", string feet = "small, high-arched, lightly calloused", // Expression & Presence string facial_expression = "calm, alluring, enigmatic", string presence = "quietly magnetic, elegant, subtly sensual", }

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